Coupled with newfound popularity from the 2000's indie band "Tally Hall", Marvin's has its fair share of fans everywhere who would be devastated to see the building be torn down. Marvin's is survived by Marvin's son, Jeremy Yagoda, who oversees all operations. They want to build a new Meijer's store in place of Marvin's, and that would be quite the mistake. This treasure has served the people of Farmington Hills, as well as visitors from around the world, since it's conception, and today this iconic museum faces demolition. Being founded in the early 80's in the (now defunct) Tally Hall in Farmington Hills Michigan, Marvin's Marvelous Mechanical Museum not only stands as a monument to all things silly and goofy, but as a testament to Yagoda's philosophy. These are the words of the late Marvin Yagoda, who (Using this philosophy) set out to create the largest collection or animatronic machines and staright up wacky things. "Wouldn't the world be better off if we took nonsense more seriously?" Help save Marvin's Marvelous Mechanical Museum! Both are great programs that no true pinhead should be without! If you are new to the Virtual Pinball scene altogether, please refer to the Visual Pinball Installation Guide, or download Future Pinball. You'll also find a number of tutorials, design resources, interviews with Pinball Legends and table authors, and much more! So, don't be shy, introduce yourself, search for an answer to any related questions you may have, or post your question, if you can't find the answer. All created by our community's talented table authors, and it's all 100% FREE. Here, you will find a huge selection of Visual Pinball 8, Visual Pinball 9, VPX, and Future Pinball table downloads to play on your desktop PC, as well as, hundreds of cabinet tables you can play on a virtual pinball cabinet. Our aim is to provide a lot of fun and games, all in a social and relaxed atmosphere. and the decompiler has misinterpreted it as a longlong because of the access patterns (64bit pointers). is a friendly gaming community site dedicated to the preservation of pinball through software simulation. So I think this might be part of an initialization function for some property on top of a object that exists at *param_1. The 0x2b part I'm not sure about myself but it looks like some other kind of similar checks.Īnd actually then thinking about the way it's calling it, i'm wondering if this is actually from some C++ standard library code for doing stuff with a vtable, looking up the vtable entry and checking it's validity before calling it (in this case, location 0x18, and checking some kind of RTTI at 0x28 and 0x2b) and storing that it's been initialized in 0x21. From my memory, the windows ABI uses the first two bytes of functions for installing hooks/debugging by patching the first two bytes into some kind of jump (while originally being nops). This particular one looks like it's taking a function pointer in and checking if it's a valid function (not null) and then checking the first two bytes of the function. The sibling comment covers it a bit more in detail, but it's largely just some guessing and as much an art to figuring out what the types are or could be. (disclosure: per the child post, my original assumption that OpenRCT2 was copied out of Hex-Rays was inaccurate, since it was originally written in assembler it didn't follow a standard C ABI and the decompiler wouldn't work properly anyway). For example, OpenRCT2 started as a repository full of manually created source with Hex-Rays names and slowly evolved module-by-module into readable source code. Highly manual process, for some files it's just pattern matching / renaming and goes really quickly, for others it's full reimplementation and a bit harder.Īnd, if you look at most "decompiled game" projects, I think this is the industry standard way to do this. When I've done this in the past, it basically consists of:ġ) Decompile project using Ghidra/IDA, first pass.Ģ) Load symbols if present (sounds like there was a PDB for this one, which makes things a lot easier).ģ) Read decompilation/asm for unnamed subs and try to name them based on what they do.Ĥ) Export all decompiled source into an editor and start copy/paste/editing into readable source. I'm not aware of any good general-case automation for this.
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